Longer

30 Lessons from 30 Years

I turned 30 years old today so I spent some time this afternoon reflecting and collecting 30 lessons I’ve learned in my time on earth so far and (as best as I could remember) where I learned them from.

Merlin and Roderick sometimes call these types of lessons “thought technologies” and that certainly feels fitting considering how useful and applicable they’ve been for me. Each one of them has helped me during critical moments in my life so far. I hope you find even just one of them helpful in yours. See you tonight. ❤️

On Work

  1. First, care.
  2. If it takes less than two minutes, do it now.
  3. Your mind is for having ideas, not holding them so if you didn’t write it down, it didn’t happen.
  4. Ideas are just a multiplier of execution.
  5. Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
  6. For the first couple years you make stuff, it’s just not that good.
  7. Say “yes, and…”
  8. Practice out loud.
  9. The best code is no code at all and the best interface is no interface.
  10. Make It work, make it right, make it fast.

On Relationships

  1. Do what you say you’re going to do. Conversely, don’t say things you have no intention of doing.
  2. Don’t compare someone else’s onstage to your backstage.
  3. The conversation is the relationship.
  4. Love is a skill, not just an enthusiasm.
  5. Love is not enough.
  6. Love is not a finite resource, but time and attention are.
  7. Kindness is more important than wisdom, and the recognition of this is the beginning of wisdom.
  8. Never attribute to malice that which is adequately explained by stupidity.
  9. I’d rather be 9 people’s favorite thing than a hundred people’s 9th favorite thing.
  10. The way to love someone is to lightly run your finger over that person’s soul until you find a crack, and then gently pour your love into that crack.

On Life

  1. Life is not a zero-sum game.
  2. Two is one and one is none.
  3. Everyone is just making it up as they go along.
  4. Keep moving and get out of the way.
  5. It’s easy to be on time. You just have to be early.
  6. You don’t have to talk. Instead, ask Does this need to be said? / Does this need to be said by me? / Does this need to be said by me now?
  7. The natural world makes no promise to align itself with preconceptions that humans find parsimonious or convenient.
  8. If you want to be trans, you’re trans.
  9. Time is a precious thing, never waste it.
  10. Enjoy yourself. It’s later than you think.

Filed to: Culture, LongerTagged: , , ,

Apps for All: Making Software Accessible

What does it take to build software that’s truly usable for as many people as possible?

This morning, I’m giving a talk on this topic at App Builders 2020. The presentation focuses on improving the accessibility of the software we build. Drawing on examples from the fields of architecture and design, as well as my experience, it explores the how and why of iOS accessibility in the broader contexts of ability and inclusion. You’ll learn how to audit your application for accessibility and get started making changes that will open it up to new customers.

Slides

This talk relies a lot on audio, video, and demos, but here are the slides in case you missed something while watching. Download a PDF version here.

Sketchnotes

Felizia Bernutz also posted these incredible sketchnotes from the talk.

Apps for All Sketchnotes

Resources

If you’ve seen the talk and are looking for additional information, here are some of the sources I consulted when writing it.

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NSNorth

NSNorth Pormotional Image

Last March, I gave a 7-minute speech at a reading series that scratched my persistent itch to be in front of a crowd. But in 2019 I want to get back into my usual schtick of giving longer, prepared presentations with slides. I love attending conferences, and I especially enjoy having the opportunity to hone a talk and share it with a group of my peers.

Later this month, I’ll be heading north to speak at (the appropriately named) NSNorth 2019. NSNorth is Canada’s premier independent Apple developer and designer conference, and like Çingleton in years past, it’s taking place in beautiful Montréal, Québec. I’ve never been to this conference before, but I’ve met the organizers at other events, and I’ve heard great things.

My talk is called Growing Pains and it’s about the things that break as your software team or company gets bigger and what you can do to make that a less painful process. If you’d like to hear more about the conference and my experience on the topic, Dan and Phil interviewed me on the NSNorth Podcast. Give it a listen below or wherever you get your podcasts:

NSNorth #57: Matthew Bischoff

Finally, the organizers have announced that this is the last year for NSNorth for the foreseeable future, so if you’ve always wanted to attend, now’s your chance. If you need help convincing your boss to cover the cost, they’ve got you covered. Tickets are on sale until this Friday, April 12, so act fast. Je vais te voir là-bas! 👋

Filed to: Longer, Management, Talks, TechTagged: , , ,

How to Treat Ex-Employees

Fire Pit from XOXO

It’s Julie’s last day at work. She’s already turned in her laptop to IT, sent her goodbye email to the team, and is wrapping up her last knowledge transfer meeting. Tonight, there’s a goodbye drinks with the whole engineering department at that bar everyone loves across the street from the office. You’ve followed all the processes as a manager to offboard this person correctly, and wished them good luck at their shiny new job with more stock options and a higher salary you just couldn’t match. “Good for her,” you think, as the night winds down over a final round of cocktails. But wait – you’re not done yet.


When you’re a manager, the way you treat the people that were on your team matters almost as much as how you treat the people that are. Your ex-employees are the people out there talking the most about your company and your team. They’re the people that get DMed when a new recruit is trying to find out what it was really like to work for your company and for you. And handled really well, ex-employees are often great folks for you to tap in a few years for the new team or company you’re working on, when they’re ready for a new challenge.

How should you treat the people you used to work with, so you won’t leave a bad taste in their mouth? Here are a few do’s and don’ts I’ve picked up from my own ex-managers over the last decade or so. Disclaimer: this advice won’t apply to every situation, including if an employee left or was pushed out on bad terms.

What to Do

Let them leave with dignity. A CTO I really respect taught me that letting people take the time they need to say their goodbyes and tie up loose ends, without rushing them out the door, pays dividends. He gave me the great advice to spend my last day on the job having coffee with everyone that had an impact on me, thanking them, and exchanging contact info.

Remember that it can be emotional to process endings, even if it was their choice, and last days can be full of paperwork and tears. It’s okay if they need to come back the next week and pick up a few more things, or need building access for a final meeting after their technical last day. Don’t be a jerk or make mean-spirited jokes about how much they must want to stay. Not cool. You want their last memory of this place to be a positive one: handshakes, hugs, and well-wishes.

Keep in touch (if they want to). Some of your reports or teammates probably view you as one of their mentors, and it can be hard to abruptly lose that guidance when they switch jobs. In your last 1:1, ask the person departing if they want to stay in touch after they get settled in their new role. If they do, set up a recurring reminder to check in with them every few months or a few times a year on their career over coffee or lunch. If they blow you off or don’t seem interested, take the hint.

Let them hang around. It’s natural for folks to miss some of their coworkers, the office, and aspects of the culture when they quit. So if you see them coming by for lunch or after work to hang out with some pals, say hello and be cordial. Obviously, also be aware of the security / guest policies of your company and make sure those are being followed. The benefits of knowledge-sharing (of things they’ve learned in their new role) with your team far outweighs the risk that they’re going to “steal all your people” or whatever other irrational fear your lizard brain has cooked up. Chill out; it’s nice to see their face again.

Take their feedback seriously. They likely understand and care about your product a lot. So it might not be long before you see a tweet or email from an ex-employee about the thing they used to work on. They might be reporting a bug or airing a grievance. While it might not be the most polite way for them to give this feedback, it’s still useful. This person is essentially doing free QA on a system they’re very knowledgeable about. If you see something like this, shoot them a message asking for more details and thanking them for the report. Stay classy and fix the issue if you can! You’ll make them feel heard and respected while helping them and lots of other users too. Win-win.

What Not to Do

Don’t blame them. A few weeks after an engineer leaves a team, there will be a bug that someone will blame on them—their code, their oversight, their fault. Resist this temptation. Your team has code review, unit tests, and architecture meetings to prevent this type of singling out of developers. Remind them that every issue is a shared responsibility, and focus on fixing the problem instead of dredging up historical evidence of whose fault it was. Don’t let folks blindly rewrite systems just because “only Jim understood how this worked.” Work to build a shared knowledge base and set of documentation so that no one person is completely indispensable.

Don’t make them work for free. There’s often a temptation to message ex-employees with “quick questions” about esoteric code or systems that they worked on after they leave the company. Please don’t do this. If you absolutely need these answers, hire this person at their consulting rate and pay them for their time and labor. This kind of arrangement is super common, and your company should hopefully already have a boilerplate agreement for this scenario. If not, now’s the time to draft one.

Don’t erase them from history. This isn’t Eternal Sunshine of the Spotless GitHub. It’s unprofessional and petty to remove folks as contributors to your open source projects (especially if they want to contribute in their spare time) or scrub their bylines from your engineering blog. I’ve even heard of bosses ignoring their former employees at conferences and industry events or blocking them on social media. This is a really bad look. Don’t be a jerk to people who worked for you.

Don’t ask them on a date. I wish this went without saying, but it doesn’t, because I’ve heard of this happening. If you had a crush on your employee and the only reason you weren’t asking them on a date is because of the HR policies in place to prevent that, now is not the time to flirt with them. The power imbalance that existed between you doesn’t magically disappear because they work somewhere else. This is a really bad idea, and you should do some soul-searching and work on your boundaries if this is your first impulse.


Many managers think a lot about how they treat their team, but very few I’ve spoken to have a philosophy about those who leave it. Treat your ex-employees like they’re professionals that helped you build and ship great things, because that’s exactly who they are. If you’re consistently nice and professional to the folks you’ve worked with in the past, it’ll help build your reputation as the kind of person that’s great to work for.

Thanks to Soroush Khanlou, Kate Sloan, and Rachel Viniar for their feedback on drafts of this article.

Filed to: Culture, Longer, Management, TechTagged: , , ,

Write Your Way Out

Matt speaking at Release Notes 2016

In September 2016, I was honored to be invited to speak at Joe and Charles’s incredible Release Notes conference in Indianapolis. Release Notes, an outgrowth of their podcast of the same name, approaches the software business as a business first and foremost. Their guiding principle is to discuss “everything but the code”.

Here’s the audio and slides from my talk. It’s called Write Your Way Out (yes, it’s a Hamilton reference). I spoke about writing and the importance of writing well as a software engineer, a product manager, and especially the owner of a software company. Watch it below and let me know what you think on Twitter.


The dates for Release 2019 in sunny Playa Mujeres, Mexico have just been announced (Oct 3—5). If you’re in the software business, I can’t recommend it more strongly. Get on the mailing list so you don’t miss tickets!

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Impossible Ideas

John Cleese

If I could show just one talk to every software engineer, it wouldn’t be a treatise on the elegance of algorithms, a lecture about accessibility in apps, or even the masterwork that is Englebart’s Mother of All Demos. Instead, I’d show them this frequently-referenced 1991 speech that John Cleese gave (transcript) to Video Arts, a company he co-founded. In it, he presents a blueprint for how to nurture creativity at work that’s based on his own experience in Monty Python and the work of experts like Donald MacKinnon, Johan Huizinga, and Edward de Bono. The talk’s thesis is that “creativity is not a talent; it is a way of operating”. His method for creativity involves regularly setting aside time and space to be in the open mode, when most of our lives and occupations push us into the closed mode.

Let me explain a little. By the “closed mode” I mean the mode that we are in most of the time when we are at work. We have inside us a feeling that there’s lots to be done and we have to get on with it if we’re going to get through it all.

It’s an active (probably slightly anxious) mode, although the anxiety can be exciting and pleasurable. It’s a mode which we’re probably a little impatient, if only with ourselves. It has a little tension in it, not much humor. It’s a mode in which we’re very purposeful, and it’s a mode in which we can get very stressed and even a bit manic, but not creative.

If you’ve worked on a team making software, you’ve almost certainly heard the thought-terminating cliché, “That’s impossible” hastily uttered by a programmer. I know I’ve said it; I suspect we all have. Sometimes engineers blurt this out because a product manager is asking them to do something unsupported by system APIs; sometimes they really mean “It’s hard” or “It’s not worth it” or even just “I don’t want to.” And then other times they are afraid to admit that they just don’t know how to do what’s being asked of them, even if they have a nagging suspicion that it can be done.

Software engineers reject entire product ideas, categories of problems, and persistent bugs as completely impossible to tackle. What is it about the psychology of programmers that leads to this limitation of imagination? In Cleese’s model, it would seem that programmers are spending so much time in the “closed mode” that they get stuck there. So, what’s the alternative?

By contrast, the open mode, is a relaxed, expansive, less purposeful mode in which we’re probably more contemplative, more inclined to humor (which always accompanies a wider perspective) and, consequently, more playful.

It’s a mood in which curiosity for its own sake can operate because we’re not under pressure to get a specific thing done quickly. We can play, and that is what allows our natural creativity to surface.*

Programmers are problem-solvers, spending most of their day building, a task that demands they be in the closed mode, “wired in”. Implementing features to spec, tracking down and fixing bugs, and thinking like a computer are exercises in putting one’s head down and blocking out distractions, and are therefore incompatible with the open mode. When we train ourselves to see the world this precisely, dividing things into neat boxes and clear abstractions, it can hurt our ability to accept ideas outside our mental model. It’s why many programmers I’ve worked with have stories about tracking an inscrutable bug down to an unhandled condition in their code with a comment that reads // This should never happen. And it’s for just the same reason that many brilliant engineers dismissed ideas like the internet, real time direction-routing, and digital currency as impossible for decades before they were implemented. For a coder, there’s inherent anxiety in impossibiilty, anxiety that can push them toward surrender rather than creative problem-solving.

But during the earlier design and ideation stages of projects, before we start writing code, we need to remind ourselves and our teammates to remain open. Nothing’s decided, nothing’s set in stone, and therefore many things are possible that might not seem that way at first. The Waterfall model of development forces this openness to end when building begins, but newer software methodologies like agile development promote the idea that we should expect design iteration to continue during software construction and therefore allow for open mode thinking throughout a project.

Cleese also suggests ways to avoid choking off our creativity too early. He recommends collaborators establish as free an atmosphere as possible in the open mode. Improvisational comedians have a well-known shorthand for this kind of openness to whatever ideas are presented: “Yes, and”.

And never say anything to squash them either, never say “no” or “wrong” or “I don’t like that.” Always be positive, and build on what is being said:

  • “Would it be even better if…”
  • “I don’t quite understand that, can you just explain it again?”
  • “Go on…”
  • “What if…?”
  • “Let’s pretend…”

Even if an idea that a coworker proposes is truly impossible, it can still have value. In Edward de Bono’s book Practical Thinking, he writes about the value of intermediate impossibles. Sometimes unrealistic ideas are just a step on the path toward something that will work brilliantly. For example, you might design an impossible sign-up screen that magically knows the user’s name and email, and then realize later in a brainstorm that you don’t need either piece of information at all and still end up with a great user experience. De Bono calls this lateral thinking. As opposed to logical thinking, which requires a linear progression of true statements (just like most computer programs), lateral thinking allows and even encourages impossible ideas as middle steps, as they often help us get to a better end result.

The use of an Intermediate Impossible is completely contrary to ordinary logical thinking in which you have to be right at each stage.

It doesn’t matter if the Intermediate Impossible is right or absurd, it can nevertheless be used as a stepping stone to another idea that is right.

As software makers, we could all stand to be more open to the impossible, especially given that the technology we create must help solve wicked problems outside our screens, like climate change, transportation, and healthcare, problems that will require immense creativity and teamwork. To overcome what seem like impossible tasks, we first need to believe that there might be a way to do so.

The next time you’re playing around with new ideas and someone tells you that they’re impossible, remind them of what John Cleese said, ”When you’re playing, nothing is wrong.”

Filed to: Culture, LongerTagged: , ,

Professional Ghostbusting

Ghostbusters

It’s scary how much email I get at work. Despite Slack’s best efforts, much of the business world still “runs on email.” In 2019, the inboxes in my life are brimming with messages from new leads, existing clients, potential vendors, folks trying to network or ask for advice, and lots of transactional bullshit: newsletters, password resets, and spam. I’m sure your inboxes feel just as overwhelming. So it’s no surprise that folks (me included) sometimes get behind on responding to their email.

But today, I’m writing about a particularly pernicious form of email non-response and how to stop it: professional ghosting. The mid-2000s millennialism “ghosting” refers to abruptly and intentionally cutting off contact with someone you’re dating without warning or justification. You stop responding to their flirty texts and date asks and don’t tell them why. In fact, you don’t tell them anything. You’re a ghost. The word gained popularity in 2015 along with the rise of Tinder and a bevy of other dating apps where “leaving people on read” has become commonplace. Professional ghosting is basically the same thing…except it’s at work, so there might be money involved.

Imagine this: you’re in an email back-and-forth with a client who has hired you to design a new website for them. After they’ve paid a deposit and you’ve started the project, you have a question about how big the logo should be. You dash off a quick email to the client to ask them. And you wait. Maybe you figure it will take them a business day or so to respond. But then you hear nothing for days. Days turn into weeks. Radio silence. You’ve been (un)professionally ghosted.

Why does this happen? It’s not always just that folks are busy. It’s often a more specific kind of anxiety and friction that causes this particular supernatural phenomenon. Maybe something in your email raised follow up questions, maybe more stakeholders behind the scenes need to be consulted, or maybe it felt like things were getting more expensive or more complicated, even if you didn’t directly say so. Professional ghosting happens when the ghoster can’t immediately respond because they’re missing something and scared to admit it for fear of looking unprepared or under-resourced. And then it’s too late, new emails are already pouring in and yours has lost priority.

While this trend of ghosting in work contexts isn’t new, it does seem like it’s on the rise. Both anecdotally in my work and industry-wide, more employees and companies are noticing ghosting behavior from their colleagues, bosses, and reports. How can we fix it? Let’s fire up our proton packs and figure it out. I ain’t afraid of no ghosts.

Advice for the Ghosted ☠️

Here are a few things I’ve done while being ghosted at work that have helped me bring back some dead threads.

Follow up. I know it might feel like you’re nagging someone to email twice in a row. But if you’re in a professional relationship, and you’ve been interacting with someone who’s vanished, they’d likely appreciate a friendly follow-up after a few days. I’ve resurrected more deals than I can count with one well-timed follow up. Use a CRM system or an app like Boomerang for Gmail to automate this.

Make responding easy. Bold the questions in your email and keep them as easy to respond to as possible. Discuss complex or sensitive matters by phone or video chat. Your goal should be that your email is the first one your recipient opens, because it’s got a great subject line and they know exactly what you want and how to give it to you. Use self-service calendaring tools like Calendly to avoid being ghosted in the midst of a long scheduling volley.

Track opens. This is controversial from a privacy perspective. But on crucial business communications like bills or contracts, I think it’s appropriate to have view tracking in place. If you know your client is seeing and opening your invoices, it can give you peace of mind that they’ll pay them on time. And if they don’t, you can let them know they don’t have a good excuse to be late, because you see that the invoice was opened the day after they received it. 👀

Advice for Ghosts 👻

If you ghost on the job, these tips might help you get a little better control of your inbox…and your humanity.

It’s never too late. Looking at your flagged emails you realize that your skin is turning a pearly, translucent shade of white. You see a list of nice people you’ve ghosted with accompanying timestamps, some of which are months ago at this point. Take a deep breath. It’s not too late to respond to these messages. You’ve got this. Wish them a happy new year and throw in a “sorry for the delayed response” like the professional, living, breathing adult human that you definitely still are.

Ignorance is bliss. It’s okay to say “I don’t know.” In fact, it’s liberating. If one of the reasons you’re ghosting a colleague or business partner right now is that you’re just not sure about something in their email, start there. “I’m not sure how to answer this. Do you mind if we schedule a 15-minute call on Monday and figure it out together? Here’s my availability.” Sometimes that admission of uncertainty all it takes to bring that thread back from the ether.

Set realistic expectations. If you know you’re prone to ghosting, don’t use an email client that lets you snooze emails; it makes it too easy to delay indefinitely. If your Fridays are always filled with meetings, don’t tell someone you’ll get them something by “end of week.” Your time and attention are valuable just like your correspondent’s, and as long as you let people know when you can realistically respond and (mostly) stick to it, it’ll be fine.


I wrote this blog post for myself as much as for anyone else. If you’re ever waiting for a message from me, feel free to link to this piece in your polite follow up. I swear I won’t mind. None of us are perfect at this stuff. We’re all human, even if we sometimes ghost our coworkers. ✌️

Filed to: Culture, Longer, TechTagged: , ,

Culture Rot

This weekend, I spoke to the audience of the Difficult to Name reading series at Study Hall in Brooklyn. My talk was about the internet, my fears about building and sustaining culture there, and what we might be able to do about it. Watch the talk or read my prepared remarks below. And let me know what you think on Twitter. I’m @mb there. Thanks to Michael Liberatore for shooting the video and to everyone who helped edit early drafts of the talk.


I want to tell you about a number that scares me: 404. That infamous code you see when that internet thing you meant to visit is gone or it moved and no one bothered to add a redirect or maybe it never existed at all.

I’m curious though: how many of you have ever made something you’re proud of on the Web?

So many of us have written, recorded, photographed, or created important works in our personal and professional worlds that live online. Maybe they’re your bylines at that fancy publication about tiny houses, or your YouTube seltzer reviews, or your graduate thesis about the history of pizza ovens. It’s not really important what they are, just that they exist and they’re online.

Well, until…they don’t. 404: Page Not found. 410: Gone. 500: Internal Server Error. These numbers, or status codes, tell us what went wrong but not really why. This problem, the problem of the disappearing internet, of “link rot”, is no joke. Researchers have found that over 50% of URLs cited in Supreme Court opinions no longer point to the intended content. Roughly 70% of links in academic legal journals are broken, and 20% of all science, technology and medicine articles suffer from link rot. The average life of a webpage hovers right around 100 days.

People often patly state that “the internet never forgets,” that once something is online, it will be forever. In a certain light that’s true. It’s nearly impossible to permanently remove something from the internet, on purpose. But, by the same token, the web also disappears at an alarming rate. 5% of the entire internet is lost every year, and we barely notice.

Making something on the web is not a one-time investment. Someone has to spend money every year on the domain, hosting, and maintenance. But what happens when the financial incentives to do that change? Right now the massive data centers that house all this information use 3% of all the electricity in the United States. What happens when that power gets too expensive? Or when we’ve been online for centuries and we start deleting dead people’s pages? Unlike a film, or a play, or a book, the costs of keeping art and science on the web are never-ending. We’re building one of our most important shared cultural resources on land that we rent rather than own, on borrowed time from a parking meter that’s all but guaranteed to run out.

We even saw a large-scale example of this recently when a capricious billionaire hastily took down years of content from Gothamist and DNAInfo, leaving reporters to scramble for saved and aggregated clippings of their work just to build a portfolio to get an new job.

Before you say, “Wait Matt, there’s this One Weird Trick. What about the Wayback Machine, what about the Internet Archive, what about Google’s cache?” Let me quote the web developer Maciej Cegłowski in his talk Web Design - The First 100 Years:

We have heroic efforts like the Internet Archive to preserve stuff, but that's like burning down houses and then cheering on the fire department when it comes to save what's left inside. It's no way to run a culture. We take better care of scrap paper than we do of the early internet, because at least we look at scrap paper before we throw it away.

He’s right. It is no way to run a culture. We’re experiencing quantitative losses of data on par with the burning of Alexandria every year, and we’re barely blinking an eye as the stuff we’re making vanishes in a puff of smoke.

The truth is: there is no easy fix. But as writers and makers and inhabitants of the internet, we need to demand better of the platforms and services and publications we entrust with our work. It might seem safer to trust the big guys (Facebook, Twitter, Medium) with this content because they have the funding and incentives to maintain it. That’s true today, but large platforms like them have failed before, taking terabytes of data with them. Remember Friendster, TwitPic, Geocities?

There are academic efforts like Perma.cc out of the Harvard Library Innovation Lab that will solve this problem for the most important legal and scholarly works. But we can and must to do better than that.

Starting in 2014, a small group of programmers became obsessed with building what is called “content addressable” version of the internet called IPFS. IPFS stands for “InterPlanetary File System”. And “content addressable” means that files are stored and located by their content instead of an arbitrary and therefore brittle address. As I’m sure some of you have guessed by now, it’s built on top the blockchain. Insert eye roll emoji 🙄. But before you write them off, I think these nerds might be on to something. Their system, which is entirely peer to peer, and inherently resistant to the rot I’m talking about is already being used to build a mirrored version of Wikipedia that will be accessible from countries with oppressive regimes, and was used by those in Catalan seeking independence when the government blocked their pages from being accessible on the web. The IPFS team is building a system by which the websites and apps of tomorrow might be able to defend against this failing foundation, but who knows if it’ll get adopted.

The next time you make something and put it online: think about where it’s going to live, how long it’ll be around, and what you can do to preserve it, even if that means making an extra local backup, or printing it out on a dead tree. The culture we’re building together is increasingly digital, hyperlinked, and accessible from anywhere. But it’s not accessible from any when. We’re losing more and more of it every day. If we’re going to continue making things online, we need to deal with this problem systematically and soon. How? I’m not sure. Maybe IPFS, or something like it that hasn’t been invented yet. Until then, I’ll keep my printer.

Filed to: Culture, Longer, Talks, TechTagged: , , ,

Code is Prose

I first saw the phrase “Code is poetry” pop up on websites and in conversations about the craft of software development in the early 2000s. Popularized by the Wordpress project, the idea that programming and poetry are similar forms has been the subject of Quora questions, as well as pieces in WIRED, Torque, and Smashing Magazine.

On its face, it is an appealing idea for a few reasons. We programmers would prefer to think of ourselves as lone artists creating clever works of art than a tribe of code monkeys or monastic scribes writing line after line of boilerplate to make a button do something. Sure, some methods might look so concise and beautiful that they remind you of a piece of modern poetry or so archaic that they sound like Old English. And yes, sometimes the variable names and symbols used in a script look sort of like E. E. Cummings if you squint.

But this idea is an example of elitist thinking in our discipline, and it misleads new programmers and the general public into believing that being a software developer requires natural talent, a spark of divine inspiration, or that the code they write should be inscrutable upon first glance. Nothing could be further from the truth.

Great code reads like great prose. It is succinct, expressive, and clear the first time you read it. It tries to be as linear as possible, guiding the reader through tough transitions with the knowledge that one wrong move could lose them entirely. Good code uses language and vocabulary with an understanding of its audience, and it aims for functions with a single main idea, like the paragraphs of a persuasive essay. Instances are narratives—they have a beginning (initialization), a middle (operation), and an end (deallocation).

Well-structured codebases feel more like newspapers or encyclopedias than poetry collections. Individual files operate in a shared universe and are often edited by multiple authors and revised as the facts change. Frequently used objects act like recurring characters: the more you see them, the more you begin to understand how they work.

Even language designers know this. Smalltalk, Swift, and other languages that don’t start with the letter “S” have made English prose the basis of their syntax design. Individual lines of code are called statements, the same word we use in English for the most common type of sentence.

Unlike poetry, computer code does not try to express emotion or evoke meaning through rhythm and rhyme. It aims to tell a story to two audiences: the machines that run it and the people who maintain it. It both narrates and defines how the product it powers works. As Eric Suh points out in Writing code and prose:

Those that I see write the cleanest, most maintainable code are those who write prose well, whether in documentation, in emails, or in their everyday lives.

Many aphorisms about writing style translate fairly well to coding.

So, the next time you write a piece of code and revel in its austere beauty or multi-layered meaning, think about whether it might be better suited as straightforward prose. And while you’re at it, write some actual prose in the form of documentation. Save the poetics for poetry.


Thanks to Soroush Khanlou, Kenny Ackerson, Rachel Viniar, and Bryan Irace who provided feedback on early versions of this article.

Filed to: Longer, TechTagged: , ,

Barely Managing

A talk I gave last year at the CocoaLove conference in Philadelphia about why you might want to step away from the keyboard and into leadership, and what happens when you do. It’s about the difference between managing programs and managing people.

Tickets are now on sale for CocoaLove 2016. Don’t miss it if you’re an iOS or Mac nerd on the east coast.

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Activist Engineering

You’ve been there. You’re sitting in a meeting and your boss, a product manager, or an executive is talking about Q2 goals. They’re laying out a roadmap of the features that are going to be “coming down the pike”. All of a sudden you see it. An innocuous bullet that makes your blood boil: “Auto-invite friends”, “Re-engagement notifications”, or “Disable ATS”.

The particular feature isn’t important. What matters is that you’re the engineer that’s noticed this capital-B Bad Idea. You know why it’s a problem. This time it’s not just the technical debt or the time it’d take to implement. This idea is bad because it trades a worse product for a better “business”: revenue, eyeballs, impressions, you know the drill.

You have a choice in this moment. You can stay quiet and hope it goes away or point it out, question it, and even argue against it. But so often, engineers fold. They ignore their conscience and their gut in the interest of a steady paycheck and an easier work day. Avoid conflict at all costs, especially when that cost could be their job. “Just keep your head down and do what you’re told”, they think, while they twiddle their thumbs as bad product decisions whoosh by. Sure, they complain about it over drinks with coworkers and in one-on-ones, but they don’t say anything when it counts.

We’re better than this. As software engineers and designers, we’re in the room when decisions are shaped, and the only ones who have the power to actually execute them. It’s our responsibility not to forsake the people who trust the apps we make with our silence. To stand up and refuse to implement unethical systems and dark patterns. And even more, to educate stakeholders on the real human costs of their business decisions: the time, attention, money, and trust of their customers.

It’s harder, yes, and riskier. But they can’t build it without us. We get a say. Even if it’s not in that meeting, we can think about the goals they’re trying to accomplish and propose alternatives. We don’t have to hide in our sit-stand nap pods and eye-roll while we engineer a worse world. We can do more than write code. We can research and present better alternatives. We can write memos and make a slide decks to convince them of of our position. We can be activist engineers.

Even though these bad ideas may buttress the metric-of-the-week, they’re at the direct expense of consumer trust and customer satisfaction. They’re a tax on our company’s reputation. We have to push the people making the decisions to measure more than just the number they’re trying to increase. Look at reviews, net promoter score, social media mentions, and team morale. All of these trends matter to the long-term health of the company, and should be treated as such.

This requires long-term thinking and the kind of organization that’s receptive to it. In many companies, quantifiable short term gains are valued more than long-term, qualitative investment. The best companies resist this temptation to make a quick buck and build upon a lasting mission and principles. But even in companies with lofty vision statements, things can go awry. A bad quarter can send the company’s hard-won principles out the window to make room for the growth hackers.


In other disciplines, engineers wear an iron ring to remind them of their commitment to their profession. Though we may not be part of the Order of the Engineer, we can learn a lot from their obligation:

As an engineer, I shall participate in none but honest enterprises. When needed, my skill and knowledge shall be given without reservation for the public good. In the performance of duty, and in fidelity to my profession, I shall give the utmost.

Of course, not every idea you dislike is a bad one, so spend your reputation thoughtfully but forcefully. Make your dissent count, but don’t be a jerk.

Our job as software engineers is to build things that make the world (or a corner of it) better, things that solve problems. But that’s not our only job. It’s also to be gatekeepers: to prevent ideas that we know are harmful from being realized. What’s the worst that could happen: we get a reputation for giving a damn?

Thanks to Bryan Irace, Soroush Khanlou, and Brian Capps for their feedback on early drafts of this article.

Filed to: Culture, Longer, TechTagged: , , , , ,

Reviewing Code: A Checklist

You’ve been there. A 10,000 line pull request lands in your email and you don’t even know where to begin. No description provided.

Should you start by installing it, running the test suite, or should you just start scrolling though while your eyes glaze over from the red and green stripes? Is this developer really looking for feedback or are they on a deadline and pressuring you to say “lgtm”. Will your one innocuous comment ignite a flame war?

Code review, or more generally peer review, has a long record of finding defects in not just software engineering, but in science, academia, and many other industries. While some argue about the specific percentages of issues that it finds compared to an automated test suite, or others method of testing, code review is an incredibly useful tool in any software teams arsenal against bugs and poor software architecture. But only if it remains a sharp one. Laziness can creep into code review very easily if you’re not careful.

Jason Brennan has written two great pieces on the topic of diligently writing and reviewing pull requests, and I’ve used his series as an inspiration for my own system. I’ve also found it’s handy to have a short-form checklist to go over when performing code reviews to remind myself what I’m going for. Maybe it’ll help you and your team too.

For the engineer drafting the pull request

  • Provide a screenshot, GIF, or video of the change if possible. People like pictures.
  • Explain what changed and why.
  • List step-by-step how to test the changes.
  • Link to any relevant task(s) or ticket(s) in the bug tracker.
  • Link to any existing documentation that could make the change easier to understand for the reviewer.
  • Mark any areas that are work in progress or require follow up.
    • Note anything that is waiting on other departments or team members.
  • Call out any legal, security, or privacy concerns.
  • If any third-party dependencies have been added, explain what they are and why you chose them.
  • Double check that the code is styled, documented, and tested to your team’s standards.
  • Mention people who would be interested in the changeset:
    • Engineer(s) who wrote the old version
    • Designer(s)
    • Product manager (if they’re interested)
  • Give the diff one final pass yourself before asking others to take a look. You might catch a few silly things like typos in comments.
  • Annotate particularly tricky sections in the diff to make what’s going on even clearer. Maybe even turn these into code comments.
  • Get a coffee and wait for the constructive criticism to roll in.

For the reviewer

I find it’s helpful to do these in order if you can.

Most importantly, remember that the engineer on the other side of the screen is a person. Try not to be curt or hurtful in your comments.

The Pull Request

Start here to build an understanding of what you’re about to be diving into.

  • Let your teammate know that you’re reviewing their work however’s customary: a comment, a message, making yourself the assignee.
  • Read over the pull request description and any linked documents to understand the nature of the changes.
    • Ask questions about anything you don’t understand or if there isn’t enough detail to properly review.

The Product

Does it work as you’d expect? You can write lots of pretty code that doesn’t work.

  • Checkout the pull request locally.
  • Confirm that the project builds and compiles.
  • Look for any new warnings or errors that have been introduced.
  • Run the unit / integration tests to look for any new failures.
  • Follow the steps provided to test the changes or determine a testing plan for it and run through those tests, noting any issues in your comments.
    • Test things that the original engineer might not have considered like errors, failures, other inputs.
  • Look for significant changes in performance.
    • Profile the changes if performance seems to have regressed.
  • Run the application in another language and region to check for internationalization and localization issues.
  • Confirm that the changes are fully accessible to customers with disabilities.

The Code

Alright, it’s time to start looking at the code, line by line.

  • Deleted code
    • If code was deleted, was its functionality adequately replaced or is what it provided no longer required?
  • Added code
    • Does the new code introduced conform to the teams’s standards for style, documentation, and testing?
    • Does new code make sense when read? Is anything too clever or inexplicable?
    • Is new code safe?
      • Does it have the potential to crash or hang?
      • Are there any obvious race conditions or concurrency concerns?
    • Is new code fast?
      • If not, can you suggest optimizations?
    • Is it well-designed and well-factored?
      • If not, try to propose alternative solutions or schedule a time to whiteboard with the engineer.
    • Is it well-named?
      • Are the names of types and functions obvious and unambiguous?
  • Modified code
    • Do you understand why the modifications were made?
    • Do the modifications improve the factoring, design, or performance of the software?
    • Do the modifications change any of the fundamental assumptions that the original code made?
  • Dependencies
    • Make sure to understand the implications of new dependencies on third-party code, including their licenses.
  • Assets and Resources
    • Do all assets and resources exist in all the right formats and sizes?
    • Are they finalized and ready to go into production?
  • Configuration changes
    • Do you understand the effects of these changes and how they can be rolled back?

Adding a system like this to my own pull request reviews has helped me catch a lot more, but I’m sure there are still things I’m missing. If you have ideas about how this checklist can be improved, pull requests are welcome!

Filed to: Longer, TechTagged: , , , ,

The Idea Guy

A few years ago I was tasked with helping to recruit interns for The New York Times iOS team1. I traveled around to top-tier engineering programs at universities all over the northeast talking about the Times’s engineering culture and to students about what they wanted to be when they grew up.

One of these interviews stuck with me. I asked a junior what he saw himself doing in five years, and I’ll never forget what he said.

“I want to be the idea guy at a startup”.

I wish I could have stopped the interview right then and there. I wanted to tell this guy that there is no Santa Claus, that the Easter Bunny isn’t the one hiding the eggs, and that no such role exists or ever will.

Ideas are everywhere. They’re a multiplier. They’re not a thing you make, and they have have no intrinsic value. We certainly don’t need a whole person for them at a company that’s just starting out.

Some nights I wonder where that guy is. I’m scared to look through my notes and check up on him, but I sincerely hope that he’s found some way to bring his ideas into the world — something to do or to make.

I wish we hadn’t separated those two concepts in English. ‘Faciō’, one of my favorite Latin verbs, encapsulates both concepts in a beautiful way. Anyway, back to doing. The ideas will come.

  1. By the way, they’re still hiring. If you want to work there, or at Tumblr for that matter, email me

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The Website Isn’t Your Problem

Inside The New York Times Building next week, it’s going to get harder to do your job. Clifford Levy, a Pulitzer prize winning journalist, and former coworker tweeted that the way to get this company thinking mobile first, is to block the website. Wait, what?

Just like Cliff and the others, I believe very strongly that if The Times is to survive, it needs to think about its apps and mobile website a hell of a lot more than www.nytimes.com, or “triple dub” as it’s known inside the company. But is blocking the site for its own employees really the right way to do that?

It feels like a punishment. Your dad is turning off the TV and making you eat your vegetables. This kind of paternalistic attitude is not what will spur the brilliant engineers and journalists at the Times to improve their pocket-sized offerings and consider the report from a mobile angle.

So what’s a better way to get a company as large and old as The New York Times to care more deeply about its report on phones, tablets, and watches? There’s no magic bullet, but in my years there I saw incredible ideas, people, and talent wasted on a website with declining traffic while the iOS app suffered a lack of attention from the newsroom. I saw initiative after initiative to make mobile more important flounder while many of the reporters still aimed to be on the front page of a gray piece of paper.

It may be that the way to make sure that employees of the Times care more about mobile is to point out when these failures happen, to be critical of the web first mindset, and to remind people every time they try to perfect a web layout, that they’re doing so for a rapidly declining number of readers. Along with that, the Grey Lady should be celebrating the teams and people who are getting this right, without putting people who still rely on the website in time out.

The newsroom brass at the Times are trying to solve a social problem with a technical solution and I can’t imagine anyone there that’s too happy about it. It feels robotic, oppressive, and downright annoying. Honest conversation and critique of the attitudes and norms of a century old organization will almost certainly be received better than playing with the valve of information flow inside the Times. I hope they reconsider.

Filed to: Longer, Management, TechTagged: , ,

Once More With Feeling

For years now this website has merely pointed people to my profiles on other websites and social media services. It wasn’t always that way. In the past, it housed my blog, a podcast I hosted, and even a photoblog at one point. Remember those?

It’s time to make this place my own again. A place to put the things I write and make. And more than that, a place to experiment.

Inspired by my heroes and my friends, I’ve decided to write under my name. And while I expect that what’s here will change a lot of over time, I’ll try not to break too many links along the way.

If you want to come along for the ride, subscribe in your feed reader, and if you want to know more about the guy who’s writing this, there’s an about page.

Filed to: LongerTagged: , ,

Lowering the Gates

The New York Times Building at night

A year ago, I sat in a glass-walled conference room at The New York Times in a routine meeting. I listened as a business-schooled product manager spoke about yet another monetization strategy when he broke character and whispered, “now is the time to lower the gates”. He was referring to The Times’s crackdown on website users who read articles for free by googling headlines, installing NYT Clean, and clearing their cookies. Now, that defensive mindset is creeping into The Times’s mobile products.


Late last month, The New York Times quietly slashed the number of free articles in its mobile applications from 3 per day to 10 per month. It’s not hard math, each reader can access 80 fewer articles this month than they could have last month, a decrease of 89%.

While great free apps like Circa, Yahoo News Digest.1, and now Paper from Facebook, fight to take over mobile news, The Times scrambles to persuade mobile users to pay top dollar for its coverage by limiting what they get for free.

Since the NYTimes iOS application was released in 2008, the number of articles that users can read for free has changed multiple times. The app has gone from everything being free, to the dozen rotating “Top News” stories, to three articles daily, to only ten per month. The last change occurred just months after the previous. If it had to be adjusted this quickly and drastically, the meter strategy on mobile just isn’t working.

Since The Times’s mobile products are partially supported by advertising, it’s counterintuitive to drive down the number of ad impressions by cutting off enthusiastic users just as they’re getting excited about the content. Ten articles per month just aren’t enough to justify keeping the apps installed; it’s almost insulting. The proof is in the plummeting App Store ratings as well as in the company’s usage statistics, which I suspect show readers returning less frequently since the change.

From the outside, it looks as if the company is desperate to drive up subscription numbers on its confusing digital subscription packages, which are still more expensive than having the newspaper dropped on your doorstep every weekend. But I think there may be something deeper going on.

The Times plans to roll out even more digital packages this year, and people I’ve spoken to at the company are starting to worry that few will want them. Why not make its current offerings less appealing in the short term, so that they can save the day with their newer, better apps in a few months? If this is what NYT is doing, it’s downright irresponsible and counter to The Times’s commitment to integrity. There’s no integrity in misleading readers.

I asked Times spokesperson Linda Zebian about the changes and she defended the move, writing, “We continue to believe that our strategy of balancing free and accessible content with revenue from paid usages is the right one.” When asked whether the company was attempting to make the mobile applications behave identically to the website she added, “The intention is to align the meter experience on mobile apps with the website and our mobile website…”. I got no real answers to the questions of whether this change is expected to decrease advertising revenue or intended to bolster the planned new digital products.

When I raised this issue on Twitter, Jordan Kay asked me what I would do differently if I were in charge of The Times’s digital subscription strategy. If The Times wants to be the place that most Americans read their news, then it must adopt a freemium model that’s much freer than this in order to compete.

But I don’t think that’s what The Times is or should be. It’s a premium news source, and it would be much better to make that clear from the start. Everyone knows how good the journalism is. Charge for it up front with an optional free trial. As it stands, the meter devalues both the product and the brand, and any new products the Times plans to add later this year run the same risk — creating confusion and muddling the message.

The Times’s new mobile strategy forces casual readers to look for other options, and there are many out there. I hope The Grey Lady will realize her mistake and change course quickly, but knowing how things work inside an organization founded over a century ago, I’m not holding my breath. By dropping the pay gates on mobile users, the Times is ensuring its irrelevance in an increasingly mobile world.


Photo courtesy of Jason Kuffer

1. Disclosure: Yahoo owns Tumblr, where I work.

Filed to: Culture, Longer, TechTagged: , , ,

Software Criticism

Critica

Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things. — Winston Churchill

Last week, I wrote a short blog post on my Tumblr commenting on the news that my former employer had released a new web application and critiquing the product strategy, calling it “pointless”. Apparently this struck a chord because minutes after I had shared my brief thoughts about the new Today’s Paper web app, I started receiving tweets, direct messages, and emails from former colleagues, friends, and followers. From what I’ve heard, it’s also generated several internal emails and conversations. Many of the messages I received raised the same question: why would I write this post?

The answer is simple: I care a lot. Software needs to be criticized to get better. 90% of it is crap, and very few people are willing to explain why. My blog is a place where I can express my opinion, and I have a strong opinion about this “new” product. I share my thoughts with the hope that they’ll make people think and encourage discussion, which is exactly what happened.

There are several arguments that people made about why I shouldn’t have written the post. These deserve to be addressed one by one:

Didn’t You Work For Them?

Yes, I did. I don’t any more and lack of a sane product strategy is one of the reasons why. A lot of the most amazing things we learn about how companies work are from people that used to work at them. Books like Hatching Twitter, articles from former Apple employees, and a lot of the best answers on Quora wouldn’t be possible without ex-employees speaking up. Learning requires opening up.

The people that worked inside an organization are the ones that can explain and critique it with the most insight. They also tend to be more emotionally invested in the company’s success. I plan to continue criticizing (and praising) the organizations I’ve worked for, and I hope others do the same.

Why You Gotta be So Mean?

Whenever someone accuses me of being mean, I stop to consider to whom I’m being mean. In this case, there are two groups of people I mentioned in the post.

The creators of the web app (designers, developers, editors, and product managers) The (potential) users of the web app

The only thing I say about the creators of the web app is that they are “truly great” at what they do and that their time should not have been wasted on something so silly. Doesn’t sound mean to me.

Can people’s feelings get hurt when something they work on is criticized? Absolutely, but that’s no fault of the critic. We don’t worry about Guy Fieri’s feelings before giving his restaurant a scathing review in The Times, and we shouldn’t be afraid to criticize software for this reason either.

Was I mean to the users? Well, I did say that many of them will likely die soon, but only as a way to cheekily explain the demographics demanding this product. Not mean, exactly, but a little heavy handed and likely unnecessary.

I’ve been criticized for lacking empathy towards members of this generation of people that are uncomfortable with The Times’s current offerings and prefer the simplicity of print. To the contrary, I think that generation is right. Many of the Times’s current products, especially the website, are confusing, outdated, and just plain hard to use. However, the solution is not to make yet another product. It’s to make the existing products great for everyone, just like Google and the iPhone are great for everyone. Good design is universal. No dumbing down necessary.

What’s Wrong With Skeuomorphism?

Nothing, except that’s not what this product is. It’s not just using skeuomorphic techniques to improve NYTimes.com, it’s literally another way to view the exact same content on the exact same platform. By my count there are at least 13 ways to read the Times: Paper, iOS, Android, Kindle Fire, Kindle, BlackBerry, Windows Phone, Web, Mobile Web, Replica, Times Skimmer, Time Wire, and now Today’s Paper. We don’t need more ways to read the same content that better imitate the past. We need the existing applications and websites to be much much better and focused on the future of news consumption.

The Team Had Fun

It’s fine for a couple of people to make a terrible product for fun or to learn, especially because it’s difficult to know if something will be good before it exists. But for a company that’s as large and well respected as the Times, it’s embarrassing to use the team’s enjoyment as a reason to release a product to the public. Plenty of products have been killed before release at The New York Times and this should have been one of them.

People Asked for It

Of course they did, but just because people ask for something doesn’t mean we should build it. Often, the way users phrase questions and requests is very direct: “You should do this”, but they really want us to do the thinking for them. No one asked for an iPhone before the iPhone was released, and yet hundreds of millions of people of all skill levels use and love these devices every single day.

It’s our skill and responsibility as creators and experts to understand and synthesize user feedback into great products, and not slavishly do what our users say, producing one more pointless product after another.

It’ll Make Readers Happy

Today’s Paper may very well make readers happy just like plenty of people are still happy with their dumbphones. That doesn’t make those phones good products. If the Times believes that Today’s Paper is really the right way to look at Times content, it should be the way the website and the native applications work, not a side effort that’s only available to subscribers and doesn’t even work on smartphones. This is simply a product that placates a vocal minority. These are the people that would still be asking for a faster horse years after the Model T was released. They will only drag the company and its products down.

John Gruber at Daring Fireball called Today’s Paper “utterly uncluttered”. He’s right but misses the larger economic point. This isn’t a sustainable way for the Times to publish content, even for only subscribers. It has no ads which means that if the website operated this way, the entire thing would be a money-losing operation. Gruber is presumably comparing it to the clutter of the NYTimes.com website, but guess what most of that clutter is: ads.

It’s Just an Experiment

This product is not an experiment. Experimentation is something you can do internally, via user testing, in private betas, or on whiteboards. Experiments don’t have revenue goals, and usually don’t require full-time engineers working for months. Experiments don’t have splashy launches and email campaigns to hundreds of thousands of users. Would I have criticized this publicly if it was just an experiment? Absolutely not.

“That sucks” is negativity. “That sucks, here’s why, and here’s how to fix it” is criticism, and it comes from a place of love. That’s the difference. — Alex Payne

In media like film, theater, television, and music, quality criticism is something that’s expected and encouraged. People looks to critics to tell them what’s good, what’s terrible, and why. In software, this same culture has failed to develop. Sure, there are review websites, but the main question they ask of software is: “does it work?” and not “should it exist?”.

We live in an environment where companies and individuals are constantly releasing new products, and the signal to noise ratio is incredibly low. We need to collectively grow a pair and become comfortable criticizing each other’s work. We need fewer products that are higher quality.

In order to produce better products, we must be willing to critique openly and honestly. We must accept that we will all fail. It’s not personal.

Filed to: Culture, Longer, TechTagged: ,

The Best of Times

The New York Times Building

A month ago, on September 4th, I finished my last day as a senior iOS engineer at The New York Times. Two years there taught me a lot about building software that is used by millions of people and about myself.

Why did I work at The New York Times in the first place. Isn’t that just a newspaper company?

Those of you who’ve been paying attention know that the Times is one of the leading forces in online journalism. Respected designers, technologists, and digital journalists work together to produce one of the world’s best news reports and they do it every single day. It’s truly an amazing place to be. If you’re interested in that, I’m sure they have an opening for you.

I found out about the job while I was still studying Human-Computer Interaction at NJIT. I saw the posting on Twitter because I was following Ben Jackson, who worked on the team, and decided to apply even though I thought I’d never get the job.

In the interview, I remember two of the senior engineers on the team asking me why I wanted to work at The New York Times.

I told them that my eventual goal was to run my own software company full-time, but that I wanted to learn how large organizations like the Times produce software so that I wasn’t just guessing. They asked me if I’d leave, and I told the truth: “eventually”.

I got the job. I dropped out of school. I started working on NYTimes for iPhone.

Being at The New York Times was one of the happiest periods in my life. I worked on tons of projects and features that millions of people use every day. I helped run an event, recruited interns, watched an election from the newsroom, won two innovation challenges, and helped make the apps something I’m proud of. Most importantly, I made so many incredible friends.

Here are some fun numbers from my time at the Times:

  • 56 two-week sprints
  • 227,202 Lines of Code Added
  • 163,119 Lines of Code Deleted
  • 2,414 Commits
  • 758 Days (Aug 8, 2011)
  • 554 Closed Issues

Finally, I sent out a farewell email on my last day to the company. One of the responses really got me:

Congratulations, Matthew. I never met you in person, but I remember when you started because I overheard someone in the elevator talking about you. It was something like: Wow. I just met this new hire, a whiz kid, who’s going to do incredible things here. And then some back and forth about who is it? What’s he working on, etc.

That’s been a while, but it’s not very often that you overhear something like that, and it stuck in my mind. Glad you were able to make your mark here at the Times. All the best in your new adventures!

I hope I made that mark after all.

Now it’s time to learn something new. It’s time to see how a smaller company makes great software. I couldn’t be more happy to be joining the 3 person iOS team at Tumblr. It’s going to be amazing.

Filed to: LongerTagged: ,

RTFM: Things You Missed in the HIG

I gave a talk about iOS interface design at SecondConf today, and I think it went pretty well.

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You’re Up

Whenever I go to tech conferences or meetups, I almost always end up traveling with either Brian or Andrew from Lickability.

Let’s face it, I’m a nerd, and it can be a little awkward for me to walk up to a brand new group of people at a conference or a party and introduce myself. Will they like me? Am I smart enough? Are they going to eat me?

Brian and I ended up using a really simple system at WWDC 2011 that we’ve continued using to this day which makes this process fun instead of anxiety-inducing. It’s a game called “You’re Up”.

The Rules

Instead of milling around and staring at the furniture or talking to the people that you already know, it’s good to push yourself outside your comfort zone. This simple game has led to dozens of interactions and friendships with people that I still talk to regularly, and I’ve enjoyed going to industry events much more with this in my back pocket.

There are no points in this game for a reason. You don’t play it to win. The reward is in having engaging conversations with interesting people. This is just a little hack to make the hard part of socializing easier and more fun.

Just remember: most people want to meet you as much as you want to meet them, especially in social situations like this. No one would prefer to stand there and stare at their phone when there are tons of fascinating people around.

So go have fun and meet some people. You’re up.

This post was inspired by Lee Edwards, who recently wrote about his Meetup Golf system which works very similarly.

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